TripGeo Blog
Multiplayer Battleships: A Classic Naval Battle in Your Browser
How to Play
Battleships is a timeless strategy game where two players face off in an intense naval battle. The objective is simple: be the first to sink all of your opponent's ships!
Each player commands a fleet of five ships of varying sizes:
- Carrier (5 squares)
- Battleship (4 squares)
- Two Cruisers (3 squares each)
- Destroyer (2 squares)
Game Flow
1. Join a Room: Create or join a game room with a unique room ID. Share the link with a friend to invite them to battle.
2. Deploy Your Fleet: Strategically place your ships on a 10x10 grid. Ships cannot touch each other, even diagonally. Choose your positions wisely - they could mean the difference between victory and defeat!
3. Take Turns Firing: Players alternate taking shots at their opponent's grid. Click on enemy waters to fire. You'll see if you hit (💥), missed (💧), or sunk an entire ship (💀).
4. Victory Conditions: The first player to sink all five of their opponent's ships wins the battle. If your opponent disconnects or leaves, you win by forfeit!
Features
- Real-time multiplayer gameplay
- Live chat during gameplay and in the lobby
- Visual feedback with emojis for hits, misses, and sunken ships
- Progress tracking during ship deployment
- Post-game statistics showing fleet damage percentages
- Instant rematch capability - just return to lobby and ready up again!
Technical Implementation
This Battleships game was developed as a proof-of-concept project with assistance from Claude AI. The primary goal was to create a robust foundation for peer-to-peer communication that could be adapted for future multiplayer projects.
Technology Stack
The game utilizes WebRTC (Web Real-Time Communication) for direct browser-to-browser connections, enabling low-latency gameplay without routing all traffic through a central server. SignalR handles the initial connection negotiation and room management, creating a hybrid architecture that combines the best of both technologies.
Key technical features include:
- WebRTC data channels for real-time game state synchronization
- SignalR hub connections for lobby management and initial peer discovery
- Custom protocol for game events (shots, hits, deployment progress, etc.)
- Automatic handling of connection states and player disconnections
- Turn-based game logic with state validation
The codebase is structured to be modular and reusable. The WebRTC and SignalR communication layers are separated from game logic, making it straightforward to adapt this foundation for other multiplayer projects such as card games, board games, or collaborative applications.
Future Applications
The peer-to-peer communication framework developed for Battleships can be extended to support:
- Other turn-based strategy games
- Real-time collaborative tools
- Video or audio chat applications
- File sharing between browsers
- Multiplayer educational games
Play Now
Ready to command your fleet? Launch Battleships and challenge a friend to naval combat!
The game requires two players to start. Simply create a room, share the link with your opponent, and prepare for battle!
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